Simulations

Deterministic population dynamics · 3

Harvesting with Holling responses

dN/dt = rm N(1 − N/K) − H(N)

H(N)
the harvest rate (by hunters, fishers or grazers)
θ model
H = h0Nθ/(N0θ + Nθ): it saturates at h0, half of it at N = N0; θ = 0 is a constant h0/2 (Type 0), θ = 1 Type II, θ > 1 Type III (it starts slowly)
Type I
a fixed share h0 of the population, H = h0N: no θ gives it, because the θ model never takes more than h0
y, k, h, t′
y = N/N0, k = K/N0, h = h0/(rmN0), t′ = rmt — the rescaled form the README uses for the θ model

Growth against harvest

Where growth is above harvest the population rises; it settles where they cross.

Runs from several starts

The same harvest, eight different starting populations and yours (thick white): yellow ends at the upper state, blue at a lower one, pink collapses.

Eight starts and yours: where each one ends up.

Bifurcation diagram

Every equilibrium for every harvest level: the yellow line is the harvest you chose.

Equilibria against the harvest: solid stable, dashed unstable.

Tipping point: a slow ramp

The harvest rises slowly from 0 to past the threshold over half the time T, then falls back to 0. The run is computed in full; Play replays it.

The harvest rises slowly past the threshold, then falls back.

The theory, in short

Read the full write-up on GitHub Back to the simulations